Diablo Immortal is a good game with a bad business policy. Bad for players who do not want to pay for progress, so it is quite logical that the bombardment with negative comments continues. The current player rating on Metacritic is a miserable 0.3 percent, the lowest rating for a single game on a PC since these statistics existed. Despite the mass outcry, there are players who are willing to take out cards and pay Blizzard certain sums, so it’s no surprise that in just two weeks after its release, Diablo Immortal earned over $ 24 million, nearly half of which came from the US.
Developers have always claimed that even without payment, players can experience the final content, which few believed, but the player Wudijo proved it on his own YouTube channel where he posted a video of the final battle that allowed him to become the new Immortal on his server. It should be noted that the path to this is quite steep in itself and includes conflicts against extremely strong opponents, solving a whole series of tasks, as well as the necessary progress of the entire clan, which must be among the top ten on the server. The three-member teams of the ten strongest clans then fight in the finals, and the team that stays alive takes the title of Immortal.
Easy to write, hard to do, but Wudijou managed to do it without spending a cent, but as he himself says in the first comment, without the help of hundreds of people it would have been impossible. He emphasizes that the game is designed to push the biggest consumers on all scales and that it is almost impossible to be competitive without paying, and points out that his clan is not composed exclusively of free-to-play player, which largely explains his success.