After Travis Baldree, Max Schaefer, Erich Schaefer and some other famous names announced the establishment Runic Gamesa i Torchlight as their debut, they caught the eye of Diablo fans, because some of them worked on the first part of the famous Blizzard series.
Although Torchlight from 2009, as well as its direct successor from 2012, did not reach the fame of the role model, they still entertained many players for a short time. However, their owner, Perfect World Entertainment, decided to close them and transfer the development of the third chapter to the hands of Echtra Games, who decided to transfer the initial MMO concept to a classic ARPG experience, and the whole mess resulted in a bad game that few people remember.
This is where the Shanghai development team XD jumps into the story, who bought the rights and started production Torchlight: Infinitea which they returned to their roots in terms of gameplay, but there are also new features. Namely, this edition that arrives in October is based on free-to-play business model with optional microtransactions, and the Western comic book visual identity has been noticeably refreshed with a touch of Eastern influence.
Be that as it may, in Torchlight: Infinite we will again chase demons and their minions, collect valuable equipment and hang out with like-minded people, and we can experience part of the atmosphere already today.
Namely, the authors have decided to launch closed beta testing, which according to the press release is available through the official website or Steam for PC, and Google Play for Android, and a version for devices powered by iOS is also planned.
Considering that microtransactions are also available in this version, the developers say that everything invested will be returned to players after resetting the progress by starting the final edition server, and supposedly in this field Torchlight: Infinite is very similar to Diablo Immortal.
Specifically, the plans include season and monthly passes, an auction house, gold coin packs that can only be purchased with real money, and so on, although the XD team claims that all materials, upgrades and equipment are solely a matter of progress through the game with the addition that “personal visions of building characters and their appearance can be expanded through microtransactions”.
It sounds murky and will turn many players away from playing, but the fact is that Blizzard made millions on the same concept and Diablo Immortal is still very popular.